Finished Novels

Raven Youngblood Gravewater Now Querying

Gravewater

88k | Completed | Now Querying

The sleepy town of Loire rests in the shadow of the expansive cemetery known as The Hill. In the spring of 1919, Elle McIntyre suspects something sinister lurks in Loire, and her search for answers becomes deadly. 

Nearly a century later, Narcie Fulton discovers the haunting tale Elle left behind and unfolds a battle to defend the living that holds secrets so dark even the dead refuse to rest. 

Gravewater by Raven Youngblood Comps and first line
Gravewater by Raven Youngblood Visual Pitch
Gravewater by Raven youngblood Tropes

First Page of Gravewater

It was not that Narcie didn’t like road trips; it was just that she could think of better company than a pissed off cat and her dead Nonna’s ashes. 

Baptiste had been yowling since somewhere around Mile Marker 35 and showed no signs of stopping. Apparently, five hours in a rusted-out Ford with dubious air conditioning was the limit for her feline partner in crime. The radio had saved her for a while, but since they had crossed from West Virginia to Ohio, there hadn’t been a single note coming in to save her from his long-winded lament. 

As Baptiste settled into a long-haul rhythm, Narcie set her focus on the gently rippling hills and weather-worn farms that followed the road ahead. She pored over the details of each green knoll and memorized the soft lines of the muddy riverbank, but it was a fruitless effort. Nothing was going to take her mind off her destination that was looming closer with every turn of the river.

As the river gave another twist and the road followed with it, a half-tilted sign greeted Narcie.

“Welcome to the City of Loire” 

The town sprouted up around her, still winding with the river, and it seemed to be comprised of a smattering of mom and pop shops and a few produce stands. A city, it was not. 

The curve of the road gave way to a little more civilization as it straightened into a grid pattern with streets that were numbered or named after various plants. A hardware store passed by on her right, followed by a flower shop that had been painted a robust shade of teal, and she craned her neck to make out her hastily scrawled directions. In true house-flipper fashion, she had scribbled them in Sharpie on a piece of ripped-away cardboard. The corner of Fourth and Vine, with a wrought iron gate at the start of the drive. Even deep in focus on deciphering the surroundings, she nearly missed the turn off. Wild ivy corded through the arches of the gates so that the telltale iron was disguised. The brakes strained against her sudden halt, and she instinctively reached out to hold the kennel in place as it slid forward.

The gate sat ajar. It was a relief to have arrived, but the skin prickled on Narcie’s arms as she drove through. Someone had once opened these towering arches, and they had never again closed. The long gravel driveway of the manor house curved through the semi-darkness of mature trees. As they progressed closer, Baptiste grew quiet, and the uneasy pit in Narcie’s stomach grew.

Now Writing...

Helm of the Awakening

Seiren Westfall, Captain of the Catalyst, is in the business of pirating people.

The world is changing, and as more people begin to show new and powerful skills, the government begins quietly tucking them away and labeling them “Maladaptive”. They are sent to places where they are never seen again.

Going undercover and infiltrating Council facilities, the crew of The Catalyst is on a mission to rescue Maladaptives and hone their skills far from the government’s watchful eye.

When a rescue goes wrong, Sieren is hunted by Warwick Bancroft, the Council’s favorite problem solver. Sieren only wanted a peaceful life at sea, but her sails are filled with the winds of revolution. She must answer its call– risking her ship, her crew, and her humanity– or watch the world sink to the depths around her.